![]() ![]() You must do everything you can to swerve in and out of traffic and avoid damage to your car, all while picking up coins along the way which fill star meters (think Rock Band) on the top of the screen. There are no guns mounted to your car, no missiles you can fire at oncoming traffic, just you, lots of traffic, and police cars determined to stop you in your tracks. Reckless Getaway begins with a simple premise: you’ve just robbed a bank - now escape from the police with only great driving. With slightly cartoony graphics and a simplistic yet challenging design, Reckless Getaway is the perfect driving game for when you’re sick of the other typical driving games. Reckless Getaway is a top-down racer in which you attempt to make a getaway from a bank robbery and rack up as many points as you can in the process. Again, it's not rocket science – but the end result is fascinating and strangely mesmerizing.Have you ever watched an LA police chase and thought “I know I could get away if I robbed a bank”? Now you have your chance in Reckless Getaway, a new universal app for iPhone and iPad by Polarbit. While some of the events in the game happen simply by tapping a character, other tasks require you to find an item in one scene and use it to trigger something elsewhere. The crayon-colored lead character – voiced by Cassie herself, using a variety of silly quips (has she actually seen Good Will Hunting?) – can travel through rainbows to a few different locations, most of which hold ponycorns (that's pony + unicorn) that must be rescued from the likes of a dinosaur and an evil, floating lemon. Sissy's Magical Ponycorn Adventure is neither difficult nor complicated the entire game can be completed in about five minutes' time and anyone with even a passing knowledge of adventure games can breeze through it with only a handful of taps. With her oddball ideas and his game design prowess in tow, the pair stormed the recent Toronto Game Jam indie event and created the LINK charming Flash game, which was quickly ported to iPad and both are generating funds to send the young gaming maestro to college someday. Instead of being a point-and-tap adventure aimed at a younger audience, this delightful little nugget was actually conceived by a five-year-old girl named Cassie, thanks in large part to her game developer dad. Sissy's magic what, now? Based on the title alone, you might think this whimsical release is actually a children's storybook – which isn't too far from the truth, but in a very different kind of way that you might expect. ![]() You'll drop them all over the screen to guide the ball through mazes and around hazards to collect all the icons in each stage, but once placed, the paddles don't disappear – instead, they become fresh obstacles to consider as the ball bounces from point to point, and they even change direction with each passing hit. Deflex gives you paddles and a ball to work with, but this isn't Breakout or Pong the two buttons give you differently angled paddles that can be placed anywhere to change the trajectory of the moving ball by 90 degrees. It's sort of amazing how his iOS games can look and feel so much like familiar old-school releases, yet unique elements make them play unlike anything that came before. And it may be his best iOS experiment to date. Like its predecessors, Deflex is cheap, universally playable, and hugely visually distinctive. Case in point: Deflex is the third such game to come from Minter's Llamasoft studio this year, following the sharp Minotaur Rescue and the less effective Minotron: 2112. Thanks to the quick turnarounds and low price points of the App Store, longtime game designer Jeff Minter – the man responsible for the hugely divisive Space Giraffe on Xbox Live Arcade – has been able to rapidly prototype and release his bizarre and almost psychedelic retro-stylized game ideas of late. ![]()
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